Government of Telangana and Trinity Gaming India discussed gaming opportunities for youth at Partner’s Fan Meet and Greet Hyderabad 2022

Trinity Gaming India, an exclusive creator service provider for Facebook Gaming, aims to legitimise gaming and promote the interests of the Indian gamer ecosystem.

Recently the company organised a meet with the West Bengal govt. in Kolkata and now the second leg of the event was carried out along with Elets as their Knowledge partner in Hyderabad with the govt. of Telangana to discuss gaming careers and opportunities for the youth at the second Partner’s Fan Meet and Greet Hyderabad 2022. A panel discussion was carried out between the government dignitaries, Trinity Gaming India, Facebook Gaming and the fans. A closed-door conversation was held with the aim to assist aspiring gaming content creators on monetising their content through mentorship, enabling gamers and creators to build full-time careers in the field. The company has plans to approach other critical states across the country going forward so as to create a healthy and more engaging gaming ecosystem and community in conjunction with the states.

The Hyderabad event saw chief guests and special govt. dignitaries including, Government of Telangana principal secretary of Industries and Commerce (I&C) and Information Technology (IT) Jayesh Ranjan  and  Government of Telangana Commissioner of Technical and Collegiate Education Navin Mittal as a part of the event. The event took place at the Radisson Blu Plaza, Banjara Hills.

The event also witnessed gamers and fans engaging with the Facebook gaming partner sharing industry opportunities in the field. Gaming creators like Super Tuxon, Munna Bhai Gaming, Oi Gaming were also present at the event to share their journey with their fans and motivate gaming aspirants. Activities like mini-challenges and games, and fan meet and greet sessions among others, were also carried out. 

Naveen Mittal said, “Gaming can be a big source of employment generation as well as economic generation in the state of Telangana. We believe that Hyderabad is the best place to hold a conclave like this. Through this national conclave, we can mutually discuss partnerships in terms of how we can encourage more manpower to go into the field of gaming and excite more students to be a part of the gaming industry to build their careers. I believe gaming can be a huge source of education, right from school to higher education there is no better way to learn than through gaming and this has been proved correct in numerous ways.” 

Jayesh Ranjan said, “Gaming has grown a lot in the last two years. We have always encouraged the gaming community to design new games and grow the industry. The roll-out of 5G gaming will be exciting and an entirely new experience for everyone.”

He further adds, “Hyderabad was one of the first cities in India to adapt to the metaverse and we see great benefit for the gaming community going ahead.” 

Trinity Gaming co-founder Abhishek Aggarwal said, “Trinity Gaming is keen to participate in the intensive growth of the gaming industry nationally. We hope that our meeting with the state dignitaries is successful and culminates positively for the future community of gamers.” 

Trinity Gaming co-founder Shivam Rao said,“We believe that the success of this event will lead to a positive outcome that will encourage the gaming community. It will open doors for more opportunities for the youth to take up gaming as full-time careers and enable income streams for them going forward.”

Trinity Gaming India organised the first leg of this initiative in Kolkata recently, which saw govt. officials from West Bengal minister of state Department of Youth Services and Sports Manoj Tiwary, and Department of Information Technology & Electronics IAS secretary Randhir Kumar.

Trinity Gaming India has been carrying out these activities with an aim to support and nurture the Indian gamer ecosystem, the enormous pool of gaming creators and works closely with the dignitaries with a keen interest to promote the future of gaming pan India. The company looks forward to guiding Indian gaming audiences to be a part of a healthy and competitive gaming community.