2009-12-08 10:11 by Gaming Xpress Team
Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools. An integration of Sundog’s SilverLining SDK with Emergent’s Gamebryo LightSpeed is available now, and brings physically realistic skies, clouds, lighting, and precipitation effects to licensed users of LightSpeed.
LightSpeed delivers the only professional technology for start-to-finish multi-genre/multi-platform game development. Enabling rapid prototyping, rapid iteration and real-time updates, LightSpeed simplifies game and visual simulation development through a data driven framework that opens doors to exciting gameplay and training possibilities.
SilverLining allows game and visual simulation developers to specify any time, location, and weather conditions they wish, and produces matching skies, clouds, and weather effects within their application automatically. SilverLining also generates realistic natural lighting for outdoor scenes, by simulating the scattering of sunlight and moonlight through the atmosphere.
“By integrating SilverLining with Gamebryo LightSpeed’s level creation tools, completing realistic outdoor scenes in a game is now just a matter of a few clicks,” said Frank Kane, Owner of Sundog Software. “For games and training systems with outdoor environments, the sky and everything in it is a big part of the scene. We’re proud to offer our physically-based rendering to the long list of customers producing groundbreaking content with LightSpeed.”
SilverLining is used by developers across the world for rendering skies and volumetric clouds in games, military flight simulators, architectural visualization, and television weather broadcasts. Its accurate positioning of the sun, moon, stars, and planets give it the fidelity required by serious training applications as well.
”The SilverLining integration provides a seamless authoring experience within the LightSpeed workflow,” said Katie Morgan, Vice President of Sales & Marketing, Emergent Game Technologies. “From rapid content creation with the custom entity library to real-time interaction with SilverLining elements within the Worldbuilder editor, users will quickly appreciate the speed at which they can create dramatic results for outdoor environments.”
Free demos and evaluation packages of SilverLining may be found at www.sundog-soft.com, as well as information on royalty-free per-title licenses. More information on LightSpeed and the LightSpeed / SilverLining integration is available today at www.emergent.net.