2011-01-03 06:16 by Rohit Shirke
After having worked for about 180 companies over the past 11 years,
Jason Manley is a true legend and one of the most active entrepreneurs
in the gaming industry. He has founded the online portal Conceptart.org
and the Art Department which help and nurture and guide budding
artists. He is also the founder of Massive Black art studio. The
experience of working with so many companies was definitely reflected
in his presentation.
Jason started his presentation at Kre8tif Conference 2010 (Malaysia) by giving a quick introduction
of the work that he has done over the past years. His first major
project was conceptart.org which was one of the first online places
to learn art on the internet. His second project was a full scale
art development studio called Massive Black and his most recent
project 'The Art Department' is an online learning place for artists
from all over the world. Artists can have one on one interaction
with tutors; TAD is fast growing and now has over 200 registered
students.
Massive Black game art studio has worked on some of the best and
most successful games in recent history. Even when the gaming
industry was going through a rough patch Jason's unique way to
approach the problem certainly proved beneficial for the company
as he said, " Most studios has a sales team but I had an
events team. We kept on organizing small events and sometimes
we would collaborate with some of the big events. It proved beneficial
for us as it kept the projects flowing. When the gaming market
was stuck up, we moved on to movies, TV shows and graphic novels."
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Massive Black is an extremely successful studio today with multiple
offices in the US. The team recently established a studio in Shanghai
as well. "Always calculate where you are going, and if you
get stuck up anywhere then keep on diversifying", Jason asserted.
Jason's presentation was very insightful and encouraging. He urged
young artists to not just concentrate on their art but to give
importance to networking as well. "When you read gaming magazines
on play games, make a note of the art directors and other lead
artists, look them up on LinkedIn and Facebook, send them formal
requests and show your work to them. If they really like you then
they will probably hire you. After all the art industry is all
about how strong your portfolio is", he explained.
Biggest key for IP development is to start small and this is what all emerging artists should look forward to. You make lesser mistakes if you start small and it's easier to learn from your mistakes", Jason added.
Jason's Master class was simple yet sophisticated. He played a
video from the legendary movie 'The Lion King'- The 3 minute clip
of Mufasa's death.
At first he simply played the clip and it felt like a simple clip
from a movie. But when he played it for the second time, Jason
dissected the clip scene by scene explaining the colour changes
in every scene and how they have an effect on the characters.
"Disney has been doing this for years. It's not just the
character but the overall experience including the background
and the camera angles that give the essence to the character.
The appearance and the expressions talk a lot about a character
and make sure that you do not go wrong with that", Jason
said.
Jason's experience certainly reflected in his presentation and
his professional and precise comments were keenly noted down by
artists who were overjoyed with the presentation.