2011-05-10 11:50 by Rohit Shirke (0 comments)
Publisher: Codemasters
Genre: First Person Shooter
Rating: 7.5/10- 'PLAY'
Introduction
In
a game market that's saturated with FPS military based games, Operation
Flashpoint- Red River continues this tradition by putting players into a
technically accurate representation of modern combat. Considering many
other game publishers focus on set pieces and the very popular
competitive multiplayer, like Call of Duty and Bad Company, Codemasters
goes and creates a non conforming game where their entire focus is on
providing a "REAL" battle experience. This is not a game where you will
find yourself single-handedly destroying an entire enemy base; rather,
this is the game where you wait patiently 200 feet away from your target
for them to reveal themselves, await confirmation of enemy position,
and then pull the trigger, whilst simultaneously giving instructions to
your team of three others and avoid getting shot yourself. Unlike other
shooters available Red River requires you to understand practical
military tactics to play the game well and enjoy. Red River is like a
simulation its intention is to produce an experience which is
“authentic”, but most importantly fun. The authenticity of Red River is
not built around a Hollywood style narrative and levels, but it is
weaved throughout the combat, level design and most notably the language
used. Codemasters clearly want to make an experience which doesn’t
revolve around melodramatics and impossible feats, but rather of
hardcore combat, hellish fire fights and cursing.

Game Play – 7.5 out of 10
Set
in Tajikistan in 2013, players make up a team of US marines fighting
insurgents along the politically sensitive Chinese border. Air strikes
are available, but can only be called in on certain targets; maps are
vast and geographically varied, but going off-script will almost
certainly lead to a violent demise.
The combat itself is in-keeping with the theme of realism. You can pick from a series of four classes, each having a set selection of armaments, and upgrade your weaponry and a series of perks as your skill level increases throughout the game in each category. This leads to a reasonable degree of attachment to your equipment, as you will soon find, especially later in the game with the higher level PLA soldiers, that they are the only things separating you from bleeding to death in a red puddle in the sand. Choosing your load out wisely is essential to progression; in night deployments, for example, visibility is exceptionally low, so you will have to make use of one of the equipment choices, a green marker, in order to ease target identification. The game never really tells you to do so, and so it is down to you as the player to ensure that you and your squad can make it through the game alive.
The enemy A.I is competent, and will take up cover, form ambushes, and heal one another if given the opportunity. Cooperative play is much the same as single player. There are four different classes and a handful of different weapons and equipment which enable different members of the fire team to fulfill different roles, enabling cooperation, feeling all the more imperative and satisfying when pulled off well. In addition to playing the campaign with three companions there are also a host of fire missions for you to undertake, all of which bringing more variation to the already strong game play.
The best way to play is with friends; hiding behind a burnt out school bus whilst under heavy fire and trying to identify your attacker’s positions is bit more dramatic than when you’re sharing the experience with another, and is infinitely easier to tactically control. Whereas the A.I squad mates can often find it difficult to get their heads around the concept of eliminating enemies before recovering you from the ground, your mates should be more capable of such a concept.
Visuals – 9 out of 10
Everything
in the game looks amazing, right from the map. It’s not just a cut out
mountain in the background. When you view the map it looks like you
really have Drone Intel. There is quite a bit of depth and realism to
the textures of the game. The reflections are great, The Shadows look
crisp. The lighting of the different times of the day also is pretty
realistic. All this put together gives us a power packed graphically
real game. Since the game will be released on PC it seems like there can
be much more that you can expect from the visuals. The game seems to be
made visually for the future if you know what I mean. I am not sure we
are able to see the full extent of the graphics on the PS3 since it’s
only that much of hardware.
Sound and FX – 6 out of 10
The
sound, again is not going to win any Grammy’s, but is overall
acceptable. While running around the battlefield, as one can expect in
the real life situation the game portrays, there is little sounds
besides the marines’ communications, footsteps and the firing of
weapons. The weapons themselves sound pretty good as does the soldiers
shouting of commands. My only real complaint with the sound was ‘Knox’,
your commander. Knox goes on and on with his pep talks before you enter
your mission and he can be a little obnoxious at times, but has some
redeeming one-liners. If you are easily offended, the anti-Chinese
‘diggs’ and constant foul language may offend you.
Fun Factor – 7 out of 10
This
game will be fun to play; it’s got a host of fun factors. You can play
as a part of a team which is something that can be fun to play. Learning
to achieve tasks as a unit is far more achieving goals like a Hollywood
hero. Playing the Co-op mode is also a great experience to share with
your friends. Of course you don’t need to use in game commands and you
could just shout out what’s to be done. With the missions and all put
together and the number of hours of game play this game is a fun
experience.
Re-play – 8 out of 10
The
10 mission campaign in addition to the eight fire team engagements will
provide many hours of enjoyment for those who are willing to embrace
Red Rivers focus on authenticity rather than on its lack of action-movie
aesthetics. Playing all these missions through the normal mode,
experienced mode and hardcore mode will definitely get you back to the
game again and again. It’s not just that you have experience points to
use to unlock perks and equipments and the combinations can lead to a
number of hours spent on theism game.
Conclusion
It's
brutal, it's intense and it's a lot of fun. Operation Flashpoint: Red
River is a different breed of modern warfare shooters, however it falls
short due to long downtime sequences and less than average voice acting.
It offers a solid experience for fans of military simulations. It’s a
good gaming experience which is enhanced by a great co-op mode and won’t
be forgotten that soon by gamers.
My verdict is 'PLAY'
Alex D'souza signing off