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Way of the Warrior - Sengoku Developer Diary

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Paradox Interactive has revealed the first developer diary and five new screens as well as a video interview with Thomas Johansson, project lead for their internally developed strategy title Sengoku, due for release on PC in Q3 2011. The developer diaries will be released on a weekly basis.

From the first developer diary by Johan Andersson, producer of Segoku, “Our goal with Sengoku is to create a game where your actions matter, where you truly act like a Japanese noble in the struggle to become Shogun, with our focus on playability and easing the learning curve while still being a deep and complex Paradox game. What truly makes Sengoku unique is the free flowing way of switching alliances and conquests in contrast to the long-term build-up of your holdings and your relations. Maybe it is better to manuever for the future than to spend resources fighting now. And always remember.. "Double cross your enemies in an honorable an auspicious manner."

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In this deep character driven strategy game, you play as the head of an illustrious Samurai family. The year is 1467 and civil war has broken out. The authority of the Ashikaga Shoguns has collapsed and it is every man for himself in the provinces. Honor and duty vie with survival in the delicate dance of power, conquest and betrayal as you attempt to unite the land of the Rising Sun through a combination of deal-making with foreign powers, sending your powerful samurai armies into battle against your enemies, and unleashing shadowy Ninja clans under the cover of darkness to assassinate your rivals!

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FEATURES:
- Control a noble family in Feudal Japan
- Rise in influence and power within your clan and go on to claim the ultimate prize
- Conquer and grow while rewarding your most valued retainers in your bid to become Shogun
- Detailed historical map of Japan during the warring states period
- Make deals with external powers, including the Portuguese and the Dutch
- Employ the aid of powerful Ninja clans when your Samurai armies are not enough

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