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    <description>Gaming Xpress blogs</description>
    <link>http://www.gamingxpress.com/</link>
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    <pubDate>Tue, 27 Jul 2010 15:09:07 +0530</pubDate>
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      <title>Third Video Developer Diary Released for Time of Fury</title>
      <description><![CDATA[<p style="text-align: justify;"><a href="http://www.matrixgames.com">Matrix Games</a> and <a href="http://www.wastelands-interactive.com">Wastelands Interactive</a> have released the third video developer diary in a series on the features and development considerations going in to their highly anticipated WWII grand strategy game, Time of Fury.</p> <p style="text-align: justify;"> <object style="height: 300px; width: 600px;"> <param name="movie" value="http://www.youtube.com/v/M_WfafblFGo?version=3" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="300" src="http://www.youtube.com/v/M_WfafblFGo?version=3" allowfullscreen="true" allowscriptaccess="always"></embed> </object> </p> <p style="text-align: justify;">David Heath, Director of Operations at Matrix Games, said, “As we draw nearer to Time of Fury’s release date there’s more and more reason to be excited. Check Matrix Games and the wargaming community soon for more details and inside looks at this great WWII strategy game!”</p> <p style="text-align: justify;">In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players.</p> <p style="text-align: justify;">This is a game that truly replicates all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that allows players to truly experience what it was to be a decision maker of the period.</p> <p style="text-align: justify;">Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.</p>]]></description>
      <link>http://www.gamingxpress.com/connect-blogs/items/third-video-developer-diary-released-for-time-of-fury.html</link>
      <pubDate>Tue, 03 May 2011 15:04:00 +0530</pubDate>
      <guid>http://www.gamingxpress.com/connect-blogs/items/third-video-developer-diary-released-for-time-of-fury.html</guid>
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      <title>SOCOM 4 U.S. Navy Seals Behind the Scenes Technology</title>
      <description><![CDATA[<p> <object style="height: 300px; width: 600px;"> <param name="movie" value="http://www.youtube.com/v/gBUEOpfLf7c?version=3" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="300" src="http://www.youtube.com/v/gBUEOpfLf7c?version=3" allowfullscreen="true" allowscriptaccess="always"></embed> </object> </p> <p>SOCOM 4 is the ultimate next-generation combat experience featuring rich cinematics, stereoscopic 3D graphics with full-fidelity resolution, PlayStation Move integration, a robust single-player campaign and industry leading competitive multiplayer exclusively for the PS3.</p> <p>PlayStation has released an exclusive look behind the scenes at the technology used to create this PS3 exclusive title.&nbsp; In the video, lead designer Travis Steiner and game director Seth Luisi explain how the team at Zipper Interactive leveraged the power and versatility of the PS3 system to make the most visually stunning and immersive SOCOM game ever.</p>]]></description>
      <link>http://www.gamingxpress.com/connect-blogs/items/socom-4-us-navy-seals-behind-the-scenes-technology.html</link>
      <pubDate>Tue, 03 May 2011 14:35:00 +0530</pubDate>
      <guid>http://www.gamingxpress.com/connect-blogs/items/socom-4-us-navy-seals-behind-the-scenes-technology.html</guid>
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      <title>Way of the Warrior - Sengoku Developer Diary</title>
      <description><![CDATA[<p style="text-align: justify;"><img title="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior01-011.jpg" src="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior01-011.jpg" alt="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior01-011.jpg" /></p> <p style="text-align: justify;">Paradox  Interactive has revealed the first developer diary and five new screens  as well as a video interview with Thomas Johansson, project lead for  their internally developed strategy title Sengoku, due for release on PC  in Q3 2011. The developer diaries will be released on a weekly basis.</p> <p style="text-align: justify;"> <object width="600" height="368"> <param name="movie" value="http://www.youtube-nocookie.com/v/_hHjSVD5Vwc?fs=1&amp;hl=en_US&amp;rel=0" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="368" src="http://www.youtube-nocookie.com/v/_hHjSVD5Vwc?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed> </object> </p> <p style="text-align: justify;">From  the first developer diary by Johan Andersson, producer of Segoku, “Our  goal with Sengoku is to create a game where your actions matter, where  you truly act like a Japanese noble in the struggle to become Shogun,  with our focus on playability and easing the learning curve while still  being a deep and complex Paradox game. What truly makes Sengoku unique  is the free flowing way of switching alliances and conquests in contrast  to the long-term build-up of your holdings and your relations. Maybe it  is better to manuever for the future than to spend resources fighting  now. And always remember.. "Double cross your enemies in an honorable an  auspicious manner."</p> <p style="text-align: justify;"><a href="http://forum.paradoxplaza.com/forum/showthread.php?529084-Development-Diary-1-1st-April-2011">Read more here</a></p> <p style="text-align: justify;">In this  deep character driven strategy game, you play as the head of an  illustrious Samurai family. The year is 1467 and civil war has broken  out. The authority of the Ashikaga Shoguns has collapsed and it is every  man for himself in the provinces. Honor and duty vie with survival in  the delicate dance of power, conquest and betrayal as you attempt to  unite the land of the Rising Sun through a combination of deal-making  with foreign powers, sending your powerful samurai armies into battle  against your enemies, and unleashing shadowy Ninja clans under the cover  of darkness to assassinate your rivals!</p> <p style="text-align: justify;"><img title="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior02-011.jpg" src="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior02-011.jpg" alt="tl_files/gx/content/news/volume1/issue35/WayoftheWarrior02-011.jpg" width="600" height="339" /></p> <p style="text-align: justify;">FEATURES:<br />- Control a noble family in Feudal Japan<br />- Rise in influence and power within your clan and go on to claim the ultimate prize<br />- Conquer and grow while rewarding your most valued retainers in your bid to become Shogun<br />- Detailed historical map of Japan during the warring states period<br />- Make deals with external powers, including the Portuguese and the Dutch<br />- Employ the aid of powerful Ninja clans when your Samurai armies are not enough</p>]]></description>
      <link>http://www.gamingxpress.com/connect-blogs/items/way-of-the-warrior-sengoku-developer-diary-8376.html</link>
      <pubDate>Thu, 07 Apr 2011 16:06:00 +0530</pubDate>
      <guid>http://www.gamingxpress.com/connect-blogs/items/way-of-the-warrior-sengoku-developer-diary-8376.html</guid>
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      <title>Behind the Scenes - Cities in Motion</title>
      <description><![CDATA[<p style="text-align: justify;"> <object width="600" height="368"> <param name="movie" value="http://www.youtube-nocookie.com/v/ape-NvlB8zk?fs=1&amp;hl=en_US&amp;rel=0" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="368" src="http://www.youtube-nocookie.com/v/ape-NvlB8zk?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed> </object> </p> <p style="text-align: justify;">Paradox Interactive have today released a new video interview with Mariina Hallikainen, CEO at developer Colossal Order Ltd and Producer on Cities in Motion, the much anticipated mass transportation simulator releasing on PC on February 22nd.</p> <p style="text-align: justify;">In the five and half minute video, Hallikainen describes some of the key features and gameplay elements that the development team has implemented in to the game including an underground view for the metro system, a first for a transport simulator. Another area that she says the team has worked hard on is the AI of the citizens that populate the four cities in Cities in Motion. All of them are individuals with names, a job, a place to live and they all have preferences on where they want to travel such as the golf course at the weekend, or going to the stadium to watch the match. The trick for the player is to get to know your citizens to see where they are going and to build your transportation system accordingly.</p> <p style="text-align: justify;">Developed by Colossal Order Ltd, Cities in Motion sees players develop and operate their own public transport company building a travel network across Vienna, Berlin, Helsinki and Amsterdam using more than 30 different modes of transport including buses, trams, subway trains and water buses. As each city develops and grows the player must continue to meet the ever changing transport needs of its commuters, while at the same time ensuring it remains as profitable as possible.</p> <p style="text-align: justify;">Featuring an in-depth campaign mode made up of 12 scenarios along with an open ended sandbox mode, an advanced map editor that allows players to create their own cities, plus much more, Cities in Motion will challenge players to create the perfect public transport system that has no cancellations, no delays and where the passengers are always happy!</p> <p style="text-align: justify;">Features:<br />- Explore four different cities: Vienna, Helsinki, Berlin and Amsterdam<br />- Engage in a campaign spread across 12 scenarios, as well as a sandbox mode where all campaign cities are playable<br />- Realistic 3D graphics with over 100 unique buildings<br />- Advanced economy simulation including contractor deals, banking, insurance and fluctuating economic trends<br />- Play through 100 years of transportation history across four eras between 1920 and 2020<br />- Use the advanced map editor to create your own cities<br />- Choose between over 30 different vehicles based on real-life models including buses, trams, water buses, helicopters and a subway system with underground view<br />- Real-time city and traffic simulation as people commute between their homes, workplace and social lives.<br />- Meet residents’ travel needs as seven different social groups exhibit different passenger behaviours<br />- Three difficulty levels – easy, medium and hard</p>]]></description>
      <link>http://www.gamingxpress.com/connect-blogs/items/behind-the-scenes-cities-in-motion.html</link>
      <pubDate>Wed, 16 Feb 2011 16:03:00 +0530</pubDate>
      <guid>http://www.gamingxpress.com/connect-blogs/items/behind-the-scenes-cities-in-motion.html</guid>
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      <title>Making of Game Cinematic – Earthrise by Genig Studio</title>
      <description><![CDATA[<p style="text-align: justify;"> <object width="600" height="255"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=19738265&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="600" height="255" src="http://vimeo.com/moogaloop.swf?clip_id=19738265&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed> </object> </p> <p style="text-align: justify;">Mast Head Studios’ MMO ‘Earthrise’ based on the post apocalyptic world has released recently.</p> <p style="text-align: justify;">Earthrise is a sci-fi MMORPG set in the distant future. Featuring a unique skill-based advancement system and player-driven economy, as well as extensive, meaningful player-vs.-player combat, Earthrise gives players countless options to forge their destiny through its sandbox-style game mechanics. Whether a noble soldier in the raging conflict between the Continoma and the Noir, a criminal hiding from the law, or a world-renowned engineer whose power extends into intricate trade and politics, players’ actions will echo throughout the game world.</p> <p style="text-align: justify;">In this video Genig Studio, which has worked on the game cinematic for the title, shares the making of it.</p>]]></description>
      <link>http://www.gamingxpress.com/connect-blogs/items/making-of-game-cinematic-earthrise-by-genig-studio.html</link>
      <pubDate>Thu, 10 Feb 2011 19:01:00 +0530</pubDate>
      <guid>http://www.gamingxpress.com/connect-blogs/items/making-of-game-cinematic-earthrise-by-genig-studio.html</guid>
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